Monday, April 11, 2011

1

ARDUINO + WIICHUCK

Lately I have been playing around with a WiiChuck connected to an Arduino. I bought an adapter to connect the WiiChuck to the arduino and downloaded the source code from the arduino playground, by Tim Hirzel.


I compiled the example and uploaded it to the arduino, but there was no response from the Wiichuck. The example was supposed to print all the data coming from the Wiichuck on the serial port, but it was not working.

I found the solution in this forum. The problem was that you need to define the "Power" and "Gnd" pins for the Wiichuck in order to power it up. So here is the modified WiiChuckClass:

/*
 * Nunchuck -- Use a Wii Nunchuck
 * Tim Hirzel http://www.growdown.com
 * 
 notes on Wii Nunchuck Behavior.
 This library provides an improved derivation of rotation angles from the nunchuck accelerometer data.
 The biggest different over existing libraries (that I know of ) is the full 360 degrees of Roll data
 from teh combination of the x and z axis accelerometer data using the math library atan2. 

 It is accurate with 360 degrees of roll (rotation around axis coming out of the c button, the front of the wii),
 and about 180 degrees of pitch (rotation about the axis coming out of the side of the wii).  (read more below)

 In terms of mapping the wii position to angles, its important to note that while the Nunchuck
 sense Pitch, and Roll, it does not sense Yaw, or the compass direction.  This creates an important
 disparity where the nunchuck only works within one hemisphere.  At a result, when the pitch values are 
 less than about 10, and greater than about 170, the Roll data gets very unstable.  essentially, the roll
 data flips over 180 degrees very quickly.   To understand this property better, rotate the wii around the
 axis of the joystick.  You see the sensor data stays constant (with noise).  Because of this, it cant know
 the difference between arriving upside via 180 degree Roll, or 180 degree pitch.  It just assumes its always
 180 roll.


 * 
 * This file is an adaptation of the code by these authors:
 * Tod E. Kurt, http://todbot.com/blog/
 *
 * The Wii Nunchuck reading code is taken from Windmeadow Labs
 * http://www.windmeadow.com/node/42


 * Modified by Martin Peris, http://blog.martinperis.com to declare which are the power pins
 * for the wiichuck, otherwise it will not be powered up
 */

#ifndef WiiChuck_h
#define WiiChuck_h

#include "WProgram.h"
#include <Wire.h>
#include <math.h>


// these may need to be adjusted for each nunchuck for calibration
#define ZEROX 510  
#define ZEROY 490
#define ZEROZ 460
#define RADIUS 210  // probably pretty universal

#define DEFAULT_ZERO_JOY_X 124
#define DEFAULT_ZERO_JOY_Y 132

//Set the power pins for the wiichuck, otherwise it will not be powered up
#define pwrpin PORTC3
#define gndpin PORTC2


class WiiChuck {
    private:
        byte cnt;
        uint8_t status[6];              // array to store wiichuck output
        byte averageCounter;
        //int accelArray[3][AVERAGE_N];  // X,Y,Z
        int i;
        int total;
        uint8_t zeroJoyX;   // these are about where mine are
        uint8_t zeroJoyY; // use calibrateJoy when the stick is at zero to correct
        int lastJoyX;
        int lastJoyY;
        int angles[3];

        boolean lastZ, lastC;


    public:

        byte joyX;
        byte joyY;
        boolean buttonZ;
        boolean buttonC;
        void begin()
        {
            //Set power pinds
            DDRC |= _BV(pwrpin) | _BV(gndpin);

            PORTC &=~ _BV(gndpin);

            PORTC |=  _BV(pwrpin);

            delay(100);  // wait for things to stabilize   


            //send initialization handshake
            Wire.begin();
            cnt = 0;
            averageCounter = 0;
            Wire.beginTransmission (0x52);      // transmit to device 0x52
            Wire.send (0x40);           // sends memory address
            Wire.send (0x00);           // sends memory address
            Wire.endTransmission ();    // stop transmitting
            update();
            for (i = 0; i<3;i++) {
                angles[i] = 0;
            }
            zeroJoyX = DEFAULT_ZERO_JOY_X;
            zeroJoyY = DEFAULT_ZERO_JOY_Y;
        }


        void calibrateJoy() {
            zeroJoyX = joyX;
            zeroJoyY = joyY;
        }

        void update() {

            Wire.requestFrom (0x52, 6); // request data from nunchuck
            while (Wire.available ()) {
                // receive byte as an integer
                status[cnt] = _nunchuk_decode_byte (Wire.receive()); //
                cnt++;
            }
            if (cnt > 5) {
                lastZ = buttonZ;
                lastC = buttonC;
                lastJoyX = readJoyX();
                lastJoyY = readJoyY();
                //averageCounter ++;
                //if (averageCounter >= AVERAGE_N)
                //    averageCounter = 0;

                cnt = 0;
                joyX = (status[0]);
                joyY = (status[1]);
                for (i = 0; i < 3; i++)
                    //accelArray[i][averageCounter] = ((int)status[i+2] << 2) + ((status[5] & (B00000011 << ((i+1)*2) ) >> ((i+1)*2))); 
                    angles[i] = (status[i+2] << 2) + ((status[5] & (B00000011 << ((i+1)*2) ) >> ((i+1)*2)));

                //accelYArray[averageCounter] = ((int)status[3] << 2) + ((status[5] & B00110000) >> 4); 
                //accelZArray[averageCounter] = ((int)status[4] << 2) + ((status[5] & B11000000) >> 6); 

                buttonZ = !( status[5] & B00000001);
                buttonC = !((status[5] & B00000010) >> 1);
                _send_zero(); // send the request for next bytes

            }
        }


    // UNCOMMENT FOR DEBUGGING
    //byte * getStatus() {
    //    return status;
    //}

    float readAccelX() {
       // total = 0; // accelArray[xyz][averageCounter] * FAST_WEIGHT;
        return (float)angles[0] - ZEROX;
    }
    float readAccelY() {
        // total = 0; // accelArray[xyz][averageCounter] * FAST_WEIGHT;
        return (float)angles[1] - ZEROY;
    }
    float readAccelZ() {
        // total = 0; // accelArray[xyz][averageCounter] * FAST_WEIGHT;
        return (float)angles[2] - ZEROZ;
    }

    boolean zPressed() {
        return (buttonZ && ! lastZ);
    }
    boolean cPressed() {
        return (buttonC && ! lastC);
    }

    // for using the joystick like a directional button
    boolean rightJoy(int thresh=60) {
        return (readJoyX() > thresh and lastJoyX <= thresh);
    }

    // for using the joystick like a directional button
    boolean leftJoy(int thresh=60) {
        return (readJoyX() < -thresh and lastJoyX >= -thresh);
    }


    int readJoyX() {
        return (int) joyX - zeroJoyX;
    }

    int readJoyY() {
        return (int)joyY - zeroJoyY;
    }


    // R, the radius, generally hovers around 210 (at least it does with mine)
   // int R() {
   //     return sqrt(readAccelX() * readAccelX() +readAccelY() * readAccelY() + readAccelZ() * readAccelZ());  
   // }


    // returns roll degrees
    int readRoll() {
        return (int)(atan2(readAccelX(),readAccelZ())/ M_PI * 180.0);
    }

    // returns pitch in degrees
    int readPitch() {
        return (int) (acos(readAccelY()/RADIUS)/ M_PI * 180.0);  // optionally swap 'RADIUS' for 'R()'
    }

    private:
        byte _nunchuk_decode_byte (byte x)
        {
            x = (x ^ 0x17) + 0x17;
            return x;
        }

        void _send_zero()
        {
            Wire.beginTransmission (0x52);      // transmit to device 0x52
            Wire.send (0x00);           // sends one byte
            Wire.endTransmission ();    // stop transmitting
        }

};


#endif


Works like a charm for me :)

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